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- TOMMY'S DUMB AND DUMBER CHESS! <TM> (C) COPYRIGHT 1995 BY TOMMY'S TOYS
- P. O. BOX 11261, DENVER, CO 80211 USA. ALL RIGHTS RESERVED.
- CATALOG #TM-160-1A
-
- INSTRUCTIONS:
-
- ***TO EXIT, HIT FUNCTION KEY F1, THEN THE Y KEY.
- ***TO DISPLAY THESE INSTRUCTIONS FROM THE PROGRAM, HIT FUNCTION KEY F5.
-
- TRADITIONAL 8 X 8 CHESS IS TOO HARD, IT'S FOR NERDS? THEN TRY DUMB CHESS! <TM>
- INSTEAD! PLAYED ON A 5 X 5 OR 6 X 5 BOARD (YOUR CHOICE), IT'S EASIER TO LEARN,
- AND GAMES DON'T TAKE SO LONG.
-
- DUMBER CHESS MODE:
- AND WHEN YOU'RE READY, TRY TOMMY'S DUMBER CHESS <TM>, DUMB CHESS WHERE THE
- RULES CHANGE FROM GAME TO GAME! THERE ARE SEVERAL NEW TYPES OF PIECES
- WITH THEIR OWN RULES OF MOVEMENT AND CAPTURE, AND WHY NOT? YOU CAN ONLY
- HAVE AT MOST ONE OF EACH TYPE OF PIECE EACH GAME! DUMB AND DUMBER (HA HA)!
-
- DIFFICULTY LEVELS:
- YOU CAN SET THE DIFFICULTY LEVEL AS ANY NUMBER FROM 1 (EASIEST) TO 9 (HARDEST);
- WHILE THE PC IS THINKING, YOU CAN FORCE IT TO QUIT THINKING AND TAKE THE CURRENT
- BEST MOVE (NOT OFTEN THE BEST MOVE POSSIBLE!) BY HITTING THE ESC KEY. (IN THE
- UNREGISTERED SHAREWARE VERSION YOU CAN ONLY GO TO LEVEL 2).
-
- HOW THE GAME WORKS:
- PLAYERS AGREE ON A 5 X 5 OR 6 X 5 (ROWS X COLS) BOARD.
-
- EACH PLAYER STARTS OUT WITH AN ARMY OF 10 PIECES: 5 PAWNS, 1 KING, AND 4 OTHERS.
-
- IN REGULAR DUMB CHESS, THE 4 PIECES ARE ALWAYS KNIGHT, BISHOP, ROOK, AND QUEEN.
-
- IN DUMBER CHESS THE COMPUTER RANDOMLY SELECTS 4 PIECES FROM THE LIST BELOW, AND
- EACH PLAYER GETS THE SAME. THERE WILL NEVER BE MORE THAN 1 PIECE OF A GIVEN
- TYPE SELECTED. THE BACK ROW PIECES ON EACH SIDE ARE THEN SHUFFLED RANDOMLY
- TO MAKE IT EVEN DUMBER!
-
- THE GAME ENDS WHEN THE PLAYERS AGREE TO A DRAW, ONE PLAYER FORFEITS THE GAME,
- OR WHEN ONE PLAYER LOSES HIS KING (LOSING THE GAME).
-
- HOME ROW:
- EACH PLAYER'S HOME ROW IS THE ROW CLOSEST TO HIM, WHERE THE KING AND HIS 4
- COMPUTER-SELECTED PIECES START OUT. THE 5 PAWNS ARE ALWAYS STARTED OUT IN
- THE NEXT ROW. MOVING TOWARDS THE ENEMY'S HOME ROW IS CALLED MOVING FORWARD.
-
- RULES:
- WHITE HAS THE FIRST MOVE. PROGRAM DEFAULT IS FOR KEYBOARD TO PLAY WHITE,
- COMPUTER BLACK -- USE FUNCTION KEYS F3 AND F4 TO CHANGE.
-
- ON EACH PLAYER'S TURN HE MUST MOVE, RESIGN, OR OFFER A DRAW TO THE OPPONENT.
-
- CAPTURES:
- ONLY ONE GAME PIECE IS PERMITTED ON A BOARD SQUARE AT A TIME. A PLAYER MAY
- THEREFORE NOT LAND ON A SQUARE OCCUPIED BY HIS OWN PIECE, BUT HE MAY LAND ON
- A PIECE OCCUPIED BY THE OPPONENT'S PIECE, THEREBY CAPTURING IT AND TAKING IT
- OFF THE BOARD AND OUT OF PLAY.
-
- CHECK AND CHECKMATE:
- WHEN A PLAYER'S KING IS THREATENED WITH CAPTURE, HE IS SAID TO BE IN CHECK.
- HE MUST GET THE KING OUT OF DANGER IMMEDIATELY OR HE IS CHECKMATED. UNLIKE
- IN TRADITIONAL 8 X 8 CHESS, IF A PLAYER CAN'T MOVE WITHOUT GOING INTO CHECK,
- HE HAS TO MOVE ANYWAY AND GET CHECKMATED.
-
- FIXED PIECES:
- THE 5 PAWNS AND KING ARE THERE IN EVERY GAME. HERE ARE THEIR RULES:
-
- PAWN CAN ONLY MOVE FORWARDS (TOWARDS ENEMY SIDE OF BOARD), AND ONLY
- ONE SQUARE AT A TIME, UP/DOWN (NEVER LEFT/RIGHT). HOWEVER, IF
- THERE IS AN ENEMY PIECE KATTY-KORNER AND IN FRONT OF IT, ON THE
- NEXT SQUARE, IT CAN MOVE TO THAT SQUARE AND CAPTURE THAT PIECE.
- PROMOTION: IF A PAWN EVER REACHES THE ENEMY'S HOME ROW, IT IS
- IMMEDIATELY PROMOTED TO ANY PIECE YOU LIKE OUT OF THE 4 THAT
- THE GAME STARTED WITH (NOT A PAWN OR KING).
-
- KING CAN MOVE ONE SQUARE AT A TIME IN ANY DIRECTION, AND CAPTURES
- WHATEVER PIECE IT LANDS ON. WHEN IT IS ITSELF TAKEN, THE GAME
- ENDS AND THE PLAYER LOSING THE KING LOSES THE GAME.
-
- VARIABLE PIECES:
- THE POSSIBLE PIECES THE COMPUTER CAN CHOOSE AND THEIR RULES ARE:
-
- KNIGHT CAN HOP 2 SQUARES UP/DOWN OR LEFT/RIGHT, THEN 1 MORE SQUARE AT
- RIGHT ANGLES TO THAT. IT CAPTURES WHATEVER IT LANDS ON AT THE
- END.
-
- BISHOP CAN MOVE UP TO 5 SQUARES DIAGONALLY IN A STRAIGHT LINE, BUT ONLY
- AS LONG AS THE ROAD IS CLEAR. IF IT ENCOUNTERS ANOTHER PIECE
- ON THE ROAD IT CAPTURES IT AND COMES TO A REST.
-
- ROOK SAME AS A BISHOP ONLY IT MOVES ONLY UP/DOWN OR LEFT/RIGHT, NEVER
- DIAGONALLY.
-
- QUEEN SAME AS A BISHOP AND A ROOK PUT TOGETHER: CAN MOVE IN ANY STRAIGHT
- LINE, UP/DOWN, LEFT/RIGHT, OR DIAGONALLY.
-
- EARL HOPS 2 SQUARES IN ANY STRAIGHT DIRECTION (UP/DOWN, LEFT/RIGHT,
- DIAGONALLY). CAPTURES WHAT IT LANDS ON.
-
- WIZARD CAN MOVE LIKE A KING, BUT CAN'T CAPTURE ANYTHING! SO IT CAN ONLY
- MOVE TO AN EMPTY SQUARE. BUT, IT HAS THE POWER OF FREEZING ALL
- ENEMY PIECES IT TOUCHES SO THAT THEY CAN'T MOVE!
-
- JOKER CAN HOP TO ANY EMPTY SQUARE ON THE BOARD, BUT CAN'T CAPTURE
- ANYTHING AND HAS NO POWERS OF FREEZING LIKE A WIZARD. IT WILL
- BLOCK A PAWN OR PLAY INTERFERENCE FOR THE KING FOR INSTANCE.
-
- ARCHER CAN MOVE 1 SQUARE FORWARD WHEN THE SQUARE IS EMPTY, LIKE A PAWN.
- CAN HOP 2 SQUARES FORWARD IF THERE IS AN ENEMY PIECE IT CAN
- CAPTURE ON THAT SQUARE. IF IT REACHES THE ENEMY'S HOME ROW IT IS
- PROMOTED LIKE A PAWN.
-
- DUKE MOVES AND CAPTURES LIKE A KNIGHT COMBINED WITH A QUEEN.
-
- MOTHER AND ONE MEAN ONE TOO! SHE CAN HOP TO ANY EMPTY SQUARE OF THE
- BOARD (CAN'T CAPTURE ON THAT TURN), OR MOVE AND CAPTURE LIKE A
- QUEEN (APOLOGIES TO THE QUEENS OF MARS).
-
- CASTLING:
- WHAT'S THAT? (HA HA) OK, IN DUMB (NOT DUMBER) CHESS, YOU CAN SPECIFY AT THE
- START OF THE GAME WHETHER YOU WANT CASTLING TO BE PERMITTED. IF YOU SELECT
- YES, THEN YOU ARE ASKED WHETHER YOU WANT THE ROOK SET UP ON THE QUEEN'S OR
- KING'S SIDE. DURING THE GAME, WHENEVER THE KING AND ROOK ARE IN THEIR INITIAL
- POSITIONS ON THE BOARD, AND ALL THE SQUARES BETWEEN THEM ARE EMPTY, THEY MAY
- FLIP THEIR POSITIONS AS FOLLOWS:
-
- KING SIDE QUEEN SIDE
-
- 1K34R -> 12RK5 R234K -> 1KR45
-
- YOU MAY DO THIS MORE THAN ONCE DURING A GAME TOO (AFTER
- YOU MOVE THE PIECES BACK TO THEIR INTIAL POSITIONS THE HARD WAY - HA HA)!
- THE CATCH: YOU CANNOT CASTLE WHEN YOUR KING IS IN CHECK (BUT YOU MAY CASTLE
- THROUGH A POSITION THAT WOULD PUT IT IN CHECK).
-
- NOTE: WHEN SPECIFYING THE MOVE TO THE COMPUTER, JUST MOVE THE KING ONTO THE
- ROOK, THE COMPUTER WILL KNOW THAT YOU ARE CASTLING.
-
- TO ENTER A MOVE:
- JUST TYPE THE MOVE IN, FIRST THE "FROM" PIECE -- ROW (1..5 OR 1..6) THEN COL
- (1..5); THEN THE "TO" SQUARE -- ROW (1..5 OR 1..6) THEN COL (1..5). OR USE
- YOUR MOUSE AND POINT AND CLICK. NOTE: ROW 1 IS AT THE TOP, AND COL 1 IS AT
- THE LEFT.
-
- NOTE: TO START OVER AFTER TYPING-IN PART OF A MOVE, HIT "0" OR THE ESC KEY.
-
- TO OFFER A DRAW TO THE OPPONENT, HIT THE "D" KEY INSTEAD OF A MOVE.
- TO RESIGN (FORFEIT THE GAME), HIT THE "R" KEY OR "F" KEY INSTEAD OF A MOVE.
-
- PROMOTION:
- WHEN YOUR PAWN/ARCHER REACHES THE OPPONENT'S HOME ROW, YOU ARE ASKED WHAT
- PIECE YOU WISH TO PROMOTE IT TO, E.G., Q=1,2=N,3=B. JUST TYPE 1 FOR QUEEN,
- 2 FOR KNIGHT, 3 FOR BISHOP, ETC. OR, POINT YOUR MOUSE CURSOR TO THE "1",
- "2", OR "3" IN THE QUESTION AND CLICK.
-
- DRAWS:
- IN THIS PROGRAM, IF PLAYER A OFFERS PLAYER B A DRAW, AND PLAYER B REFUSES, THEN
- PLAYER B HAS 10 MOVES TO DEMONSTRATE AN IMPROVEMENT IN MATERIAL ADVANTAGE BY AT
- LEAST 1 PIECE. HOWEVER, IF THE BOARD POSITION EVER REPEATS, THE DRAW IS
- IMMEDIATE.
-
- QUICK DRAW:
- WHILE THE PC IS THINKING, YOU CAN HIT THE "!" KEY TO CAUSE IT TO QUIT
- IMMEDIATELY AND DECLARE A DRAW.
-
- FUNCTION KEYS:
- THE 10 FUNCTION KEYS F1-F10 HAVE THE FOLLOWING FUNCTIONS:
-
- FUNCTION KEY FUNCTION
- ------------ --------
- F1 QUIT THE PROGRAM AND SAVE THE GAME IN PROGRESS AUTOMATICALLY.
-
- F2 SOUND EFFECTS TOGGLE.
-
- F3 CHANGE WHO PLAYS THE WHITE PIECES (KEYBOARD OR COMPUTER).
- F4 "" "" "" "" BLACK "" ("" "" "" ).
-
- F5 DISPLAY THESE INSTRUCTIONS.
-
- F7 DECREASE THE DIFFICULTY LEVEL.
- F8 INCREASE THE DIFFICULTY LEVEL.
-
- F6 (COLOR MONITORS ONLY) CHANGE THE COLOR OF THE "WHITE" PIECES.
- F9 (COLOR MONITORS ONLY) CHANGE THE COLOR OF THE "BLACK" PIECES.
- F10 (COLOR MONITORS ONLY) CHANGE THE SCREEN BORDER COLOR.
-
- NOTE FOR "TOGGLES": THE LEGEND DISPLAYED ONSCREEN WILL BE THE MODE THAT WILL
- BE ACTIVATED IF THE FUNCTION KEY IS PRESSED.
-
- ARROW KEYS:
- THE UP/DOWN ARROW KEYS ON THE NUMERIC KEYPAD CHANGE THE GAME SPEED. THE MINIMUM
- AMOUNT OF TIME, IN SECONDS, THAT THE COMPUTER WILL TAKE TO THINK UP A MOVE, OR
- TO MAKE EACH HOP, IS DISPLAYED NEAR THE LOWER RIGHTHAND CORNER OF THE SCREEN.
-
- COMMAND LINE PARAMETERS:
- S START UP WITH SOUND OFF
- M FORCE MONO DISPLAY MODE
- C FORCE COLOR DISPLAY MODE
- D DISABLE MOUSE CHECK
-
- EXAMPLE: >DUMBCHE MS
-
- ----------------------
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- SPECIFY 3.5 INCH OR 5.25 INCH DISKETTE).
-
- IF YOUR PC BORES YOU WRITE US NOW.
-
- TOMMY'S TOYS, P.O. BOX 11261, DENVER, CO 80211 USA.
-
- GOOD LUCK!
-
-